Player Agency Framework v1
Defining Meaningful Player Choice
This week I formalized the framework for meaningful player agency. The goal is to ensure every choice has weight and consequence, avoiding the illusion of choice.
Framework Components
Meaningful Choice Matrix
- Choice must affect narrative outcome
- Consequences should be visible to the player
- Multiple valid solutions per problem
- Trade-offs between options (no perfect choice)
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Consequence Categories
- Narrative Consequences - Story changes based on choice
- Relationship Consequences - Character feelings shift
- Environmental Consequences - World state transforms
- Mechanical Consequences - Game rules adapt
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Example: The Door
Three Approaches
- Persuade the guard → Gain information, make friend
- Sneak past → Avoid detection, create suspicion
- Force entry → Attract attention, gain direct access
Each choice leads to different story branches. No choice is universally “correct”—they’re contextually valid based on player goals.
Testing Methodology
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Next phase involves playtesting with diverse player groups to ensure agency feels genuine rather than illusory.