Accessibility in Narrative Games
Making Stories Inclusive
A deep exploration of how to create narrative experiences that are accessible to players with diverse needs without compromising artistic vision.
Core Principle
Accessibility isn’t a compromise. It’s good design. Systems built for accessibility serve everyone better.
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Implementation Areas
Visual
- High contrast text options
- Colorblind-friendly palettes
- Adjustable UI scaling
- Text alternatives for visual storytelling
Audio
- Full subtitle system
- Visual indicators for sound cues
- Adjustable audio levels per channel
Motor
- Remappable controls
- Text-based input alternatives
- No time-based decisions
Cognitive
- Clear objective indicators
- Glossary for complex terms
- Adjustable text speed
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Results
Players with disabilities reported feeling genuinely welcomed. Non-disabled players appreciated the clarity. Accessibility features became standard, not optional.
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