Shader Techniques Primer
Visual Effects Through Shaders
Shaders are specialized programs that control how pixels are rendered. Mastering shader programming opens possibilities for complex visual effects without performance overhead.
Vertex Shaders
Vertex shaders transform the position, color, and other attributes of each vertex. This allows effects like wave distortion or skeletal animation.
#version 330
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
uniform float time;
in vec3 position;
out vec3 fragPos;
void main() {
fragPos = position;
vec3 pos = position;
pos.y += sin(position.x + time) * 0.1;
gl_Position = projection * view * model * vec4(pos, 1.0);
}
Fragment Shaders
Fragment shaders determine the final color of each pixel. This is where lighting, shadows, and atmospheric effects are calculated.
Texture Sampling
Shaders access textures through sampling operations, allowing layering of complex visual information without memory overhead.
Procedural Patterns
Rather than storing textures, shaders can generate patterns algorithmically, enabling infinite detail variation.
Performance Patterns
Shader performance depends on instruction count and memory bandwidth. Efficient shaders minimize calculations in fragment stages where overhead is highest.
Common Techniques
- Normal Mapping: Simulates surface detail without geometry
- Parallax Mapping: Creates depth illusion through texture manipulation
- Screen-Space Effects: Post-process filters applied after rendering
- Deferred Rendering: Decouples lighting from geometry complexity
Shader mastery transforms limited computational resources into visually stunning results.